UX/UI Designer from Sweden, currently working on BattleBit Remastered.
I strive to design clean and easily navigable interfaces that serve to enhance the gameplay experience.
I work on everything UI related.
- Redefine core visuals of the UI
- Reduce player friction through UX processes and methodologies
- Showcase interaction and motion through animated mockups and interactive prototypes.
- Draw and design icons and UI art.
Worked on UX and UI of their upcoming FPS game STRIDEN.
My responsibilities were mainly:
- The setup and managing of UI Stylesheets and Components.
- Defining Site maps, User flows, and Wireflows.
- Sketching and designing Low-/High-fidelity Wireframes, Mockups, and interactive Prototypes.
- Designing game-ready vector & rasterized UI assets (Icons, Panels, Textured backgrounds, etc).
- Leveraging UX design patterns and methods for user-centric game design.